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Level 3 Games Development

Department

Games Development & Esport

Study Mode

Full Time

Start Date

02/09/2024

Duration

2 years

Available at

Course Overview

Do you dream of designing the next major video game? Or maybe you’d love to animate, design game sets or become a 3D artist? Our Level 3 Games Development course will develop your skills in the creative and technical elements of games production. You’ll learn using the latest industry-standard equipment, specialist games labs, high-spec PCs and games development technology such as Wacom, Oculus and more. You’ll develop your skills using software and hardware such as Autodesk Creative Suite and Unreal and Unity games engines. With the professional techniques you acquire through lectures and tutorials, you’ll build a portfolio that reflects your personal strengths and interests.

What will I learn?

This course will help you build the practical skills and industry knowledge you need for a successful career in the Games Development industry. You’ll learn about a wide range of concepts, from level development pipelines to games mechanics, design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines. Your practical learning will be complemented by theory sessions, giving you a solid foundation to start your career.

All of your University of Arts London (UAL) qualifications encourage you to explore a variety of methods and techniques, reflecting on them as you learn; this will be a fundamental part of your work.

Throughout the course, the skills you acquire in visual, audio and interactive production will build a foundation for you to choose a specialist route at university or to start your career.

Study, Assessment and Qualifications

Following tutor-led sessions, much of your practical work will be carried out during the college day. This may include non-timetabled sessions when you are working unsupervised to improve your skills.

In both years of the course, you will study a number of core units. You will then be asked to put your learning into practice and create a major production of your own devising. This final project is significant because it will be used to award your overall grade for the year.

There are no external exams on this course. The final qualification will be a UAL Level 3 Extended Diploma in Games Development.

Entry Requirements

• 4 GCSEs at grade 4 or equivalent, including English, maths and preferably science (or Merit or Distinction in a related subject at Level 2).
• A satisfactory interview.

Additional Costs and Information

There is a studio fee for the year of £100 which is payable at the start of the course.

Meet your lecturer
Sam Newlove,
Lecturer

Sam aims to push students to reach their maximum potential through developing a large array of software skills and equally in a student’s confidence to achieve. Sam’s background is in freelance 2D and 3D animation, camera operation and corporate video for broadcast and the web working for clients such as Motor’s TV, National Geographic and more. He also freelanced for the popular videogame website IGN and volunteered for community management on the previously active and successful website GameTrailers.com. Sam enjoys designing and playing videogames, planning, or shooting short films and consuming lots of pizza when given the chance.

Frazer McLeod,
Lecturer

Frazer has over a decade of experience running and delivering video games education, across a broad range of levels. Having initially trained in Product Design at Ravensbourne University London, he moved into specialising in education. He brings a wealth of knowledge around, design, illustration, modelling and animation. His students have progressed to some of the most prestigious universities and employers in the games industry, as well as placing highly in national competitions like the BAFTA One to Watch awards. Frazer ensures his course keeps up with this fast paced sector, through continuous development and experimentation with new technologies.

What our students say

The course provided me with knowledge of games development pipelines and experience with tools/software that are used by industry professionals in most games development studios.

Luke Crosby (Former Student)

Animator at Rockstar Games

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