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Connor Rawlings

Games Development | Year 1
Extended Diploma in Games Development (Year Two)
Opening Stage | Graveyard
To summarise this project, it was the big final project for the year. It included us using different software like Unreal engine 4 and 3ds max to make an opening scene to a game with a genre of out choice, mine was a horror/thriller graveyard . We used 3ds max to make the assets for the game and I then exported them into Unreal engine to get more of an environment. All images of the work are on the website linked.
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