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Adam Owen

Games Development | Year 2
Workshop Scene
I have chosen to go for a high poly scene since in the previous units my strong point has always been my modelling furthermore, I chose to go for a high poly art style since the previous 12 units I had only really modelled in low poly and I think the more realistic modelling style will be a lot more enjoyable and will be able to show off my skills a lot more than low poly would. I think for software I will use Blender since I recently made the switch from 3DS Max and have noticed my work improve substantially and for the texturing I decided to use Substance Painter since I recently picked it up and learned its mechanics and now am proficient in it.
A workshop environment / scene I created and rendered in Blender using textures from substance painter.
Workshop V 2 5

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